Characters you feel worthy can be added to your Legacy roster, and can be re-used (and improved!) in future campaigns. Wildermyth is a character-driven, procedurally-generated tactical RPG. Lead a band of heroes as they grow from reluctant farmers into unique. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward. Over the length of a campaign characters will grow older, form relationships, have kids, and eventually retire - provided you don't get them killed. Wildermyth is a character-driven, procedurally-generated tactical RPG. Speaking of which, the game has a great wiki with very extensive documentation.Ĭharacters are randomly generated with a couple different interests or behaviors such as "Goofball, Loner, Greedy, Poet, Leader" and those along with 3 different story background hooks will in some cases determine the events you'll see and how the character will interact with those events. There are a ton of different events which prompt you to choose an option, the outcome of which isn't always clear unless you're metagaming and scrutinizing the wiki. So no move, attack, move remaining leftover distance afterwards except for edge case scenarios that get an action refunded after kill or crit. You can use your action to take additional movement similar to DND's dash, but the movement actions are restricted to times moved, not spaces moved. Each turn can best be described as a movement, action (attack), and bonus action. Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories.
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